Most of this is done through the cutscenes, which are not only animated well, but have full voice acting on top of that. Not only is it a great way to get used to the gameplay, but it actually tries to tell a decent story along the way. I know that most oftentimes just skip the story outright, but I actually enjoy playing through them, so I was really happy to see how much effort was put into the story with Kill la Kill -IF. It’s a nice combination of play styles and makes for some pretty fun arena gameplay, even if it comes with some problems (more on that later).Īctually decent story mode. One thing that I actually look forward to in fighting games is the story mode. To make characters like this feasible, the game allows dashing directly towards your opponent at any time, although you can still be hit along the way. Playing Ryuko is the exact opposite of this, with close-ranged combat and constant use of special attacks being a priority. Although Kill la Kill -IF does have some of these moves, for the most part the characters play very differently from one another, some completely changing how some fights are approached.įor example, playing Nonon emphasizes a longer-ranged playing style, with attacks that can travel the entire stage and stronger attacks that require a bit of setting up from a distance. Most of the time with these games, we’ll get a cast full of cool characters, but with move sets that are not really that unique, with several characters having moves duplicated from others with a different skin slapped over them. Unlike most anime arena fighters, Kill la Kill -IF actually has some fun and diverse gameplay. All of this looks great in motion too, both in cutscenes and in actual gameplay. It is exactly what I would expect a 3D Trigger anime to look like and it makes the game feel much more authentic as a result.įun arena gameplay. Of course, this also includes Trigger’s great character designs, something they really did well when Kill la Kill originally came out. ![]() ![]() Everything from the color theming, to the rough linework, and even the choppy animation are all present. I don’t know how the devs have done it, but they’ve managed to perfectly capture the Trigger art style in video game form. Perfectly captures the Trigger art style.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |